Gamification doesn’t have to be complicated to be effective. In fact, the simpler the rules are, the more fun everyone will have. You will learn best practices (and traps to avoid) for setting up a motivating gamification system for your ILT that can be extended for blended learning. Danielle Rowley will virtually present a case study of a successful gamified blended learning program (incorporating micro-skills) she utilized for a local company that realized a 119% completion rate.
Participants will learn how to:
Incorporate gamification into your training
Chunk content into micro-skills
Design a truly blended learning program
Evaluate performance in real time using data
We're setting the gamification fun early!
Register by Wednesday, April 15th for 50 points.
Register by Tuesday, April 21st for 25 points.
Upon registration you will be emailed call details and access information.
About the Speaker:
Danielle Rowley, BS in Education and IMBA, has been developing and delivering learning solutions to global companies in Asia, Europe and the US for 20+ years. Independent consulting projects included MBA Prep courses for Samsung, consulting Qualcomm on how to turn the CDMA University cost center into a micro-learning profit center, developing a blended learning program for Berlitz, and others. As CEO of Performa Learning Inc, she has been product owner of four apps to help international business professionals improve their business English communication skills. Their latest app, bizPROFI is the world’s first gamified learning app with dynamic badging for business communication skills. The dynamic badging gives management the power to see at a glance the level of achievement of an employee per task/competency/microskill by color code - the darker the color, the greater the skill level.